Halls of Origination (Heroic)
Temple Guardian Anhuur
- At 66% and 33%, the boss will put up a shield. This is your queue to jump off the sides of the platform to deactivate his shield.
- Two people jump off each sideāone to pull the lever, the other to AoE aggro the snakes so the lever "cast" is not interrupted.
- The snakes are brought up to the platform and burned down quickly.
- Once the shield has been removed, the boss's cast should be interrupted ASAP.
Earthrager Ptah
- Nothing unusual here. Avoid ground effects and kill adds.
Anraphet
- Have you heard the new Omega Stance album?
- This boss will drop void zones under players. These are permanent and will grow. If you're having trouble with them, position so that they're created in one corner of the fight area, then keep re-positioning to maximize your available space.
- The fight is a DPS race, because of the growing void zones and a health-decreasing debuff.
Isiset
- When Supernova casts, physically turn your character away before the cast completes. It's just like Yogg-Saron and Eadric the Pure.
- Isiset will split two times into three adds. Mark and kill one of them.
- Optional: The first time she splits, kill Astral Rain. The second time, kill Veil of Sky.
Ammunae
- Kill Seedling Pods ASAP.
- Also kill any Bloodpetal Blossoms that spawn.
- Interrupt and/or dispel Wither.
Setesh
- This is the hardest boss in the instance.
- His ground effect will actually give you a 15-second DPS buff, so consider using it.
- The goal of this fight is killing the portals ASAP (you actually target the portals) while still dealing enough damage to the boss.
- Any Void Seekers that spawn become the priority kill target. But if you're fast enough burning the portals, they won't spawn.
- Tanks: Ignore the boss, pick up all adds that spawn from portals, and kite Void Sentinels when possible.
Rajh
- Nothing too special here. Avoid stuff, don't let him jump on you, and interrupt as many spells as possible.
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