Lost City of the Tol’vir (Heroic)
General Husam
- This boss has 72 different ground effects. Avoid all of them
- These effects include shockwave, charge, glowy mines, and incredibly obvious yellow circles
- The trick is constantly finding a new safe place to stand.
Lockmaw
- Augh will periodically whirlwind toward the group.
Get in the whirlwind for a heal. Move safely out of his way. - Avoid the tail. This is only difficult because the tank will be moving to avoid Augh, in turn moving the tail.
- AoE the adds down near the tank. They cannot be tanked, so they must die quickly.
- The 30% enrage can be removed.
Augh
- This is what the kids call a "tank and spank" fight.
- His frontal cone will disorient the tank, but it doesn't have much effect.
High Prophet Barim
- Have someone kite the fiery phoenixes.
- When the dark phoenix spawns, kill it quickly. It is tanked.
- The tank will eventually need to kite the dark phoenix away from soul fragments. If they reach, they heal the phoenix.
Siamat
- The boss is ignored in the first phase. Kill adds and interrupt their spells.
- Phase 2 (in which you actually fight the boss) is a DPS burn, but mostly a healing check.
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