The Stonecore (Heroic)

by Whitelight



    Corborus

  • Avoid the crystals, then AoE them.
  • During the burrow phase, kill adds and avoid the shifting dirt.
  • Groups who have insufficient AoE or have problems avoiding the burrow can easily get stuck on this boss.


    Slabhide

  • This boss has two notable ground effects—magma (indicated by shifting dirt) and falling rock spikes (indicated by shadows).
  • During Crystal Storm, line of sight the spell using the rock spikes.
  • Non-tanks should avoid the boss's frontal cone.


    Ozruk

  • When the boss activates his damage reflection shields (Elementium Bulwark & Elementium Spike Shield), casters should apply a DoT, and melee must keep attacking. This will give you a DoT, which you need to survive the next mechanic...
  • The boss will Paralyze everyone, but your self-inflicted DoTs will break it. Immediately run 20+ yards away to avoid Shatter.
  • The tank must also run out to avoid Shatter. Warriors and Druids can charge back in, but Death Knights and Paladins will be inching the boss along (over the course of the fight) because of their travel time.
  • Ozruk must be faced away from the group due to Ground Slam, a frontal cone. Since this is also rather deadly to the tank, the tank should run through the boss when the cast starts, then return to the original position once it's done.


    High Priestess Azil

  • Interrupt Force Grip.
  • Decurse Curse of Blood (if possible).
  • Position your group so that the portals are between you and the incoming adds. The objective is to get the adds close enough that they get sucked into the portals.


Posted: 01/05/11 | Filed Under: WoW, WoW Raiding